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Gta sa race car
Gta sa race car











FLOAT - single precision floating point number (4 byte).INT32/UINT32 - signed/unsigned 32 bit integer (4 byte).INT16/UINT16 - signed/unsigned 16 bit integer (2 byte).INT8/UINT8 - signed/unsigned 8 bit integer (1 byte).The following data types and structures are used within this article: There can be connections between separate areas. Paths are stored as double-linked (thus undirected) graphs in adjacency list representation. The separate nodes*.dat files in the data\paths\ directory are ignored by the game.Įach file starts with a header, followed by 7 distinct sections. Thus corrupt files only lead to a game crash when the player enters the specific area.

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Node files are streamed by the game - only the active area and those surrounding it are loaded at a time. Since the built-in path compiler has apparently been removed from the game code or at least made non-functional, custom tools and techniques are required to generate new paths for SA. Such files are still present in SA, but are unused. It is believed that the node files were generated by some sort of path compiler during development of the game, and represent the processing-friendly binary data structures otherwise generated at runtime by previous versions of the game from files like paths.ipl and related. 2.8 Section 7 - Path Intersection Flags.













Gta sa race car